Showing posts with label He-Man and the Masters of the Universe. Show all posts
Showing posts with label He-Man and the Masters of the Universe. Show all posts

Wednesday, February 6, 2013

Masters of the Universe: A Many-Sentence Review



MASTERS OF THE UNIVERSE (1987): A Many-Sentence Review

We are delighted to present a full review of the 1987 live-action Masters of the Universe film directed by Gary Goddard and starring Dolph Lundgren and Frank Langella.

Now, you may be saying, “You’ve been cranking out these one-sentence reviews for years, and this oft-reviled toy movie is the film you finally decide to do a full review of? Why?” Well, that’s perfectly fair, and my only response is this: because He-Man, that’s why. But if this is all too much for you, you can find the plain old one-sentence review of the film below this post, and no hard feelings.

Let me preface this review by saying that I am one of the seemingly few people who not only loved the Filmation cartoon as a child but still hold a strong affection for it as an adult. And while that version was and is for me the definitive He-Man, I also have an appreciation for the different forms the MOTU characters and world have taken throughout the 1980s, and I take the premise reasonably seriously in any case. That’s where I’m coming from on this movie, both in terms of my views on the film when I saw it in the theater at the age of six and how I see it, twenty-five years later, as an adult and quasi-film buff.

In the paragraphs that follow, I want to try to answer two questions: 1. Is this a good movie? and 2. Is this a good He-Man movie? Now, the obvious thing to do is say, “No, and no,” stamp the film with the label Warning: May Contain He-Man-Like Substance, and move on with life. But let’s not be too hasty.

First of all, this film has a strong basic plot going for it. Here, Skeletor has finally put it all together and conquered Eternia – that’s an enticing, high-stakes premise, and one that was arresting to He-Man fans in 1987. And while we know that the film has some serious problems (those may well be what you remember about the film most strongly), it also does a number of things extremely well, both in terms of David Odell’s script and the final product that Goddard presents to us.

For one thing, the villains are handled with excellence. Here we have an imposing, menacing, powerful Skeletor, one far removed from his somewhat comical cartoon counterpart (whom I absolutely love, don’t get me wrong), and who has plenty of choice lines. The relationship arc between Skeletor and Evil-Lyn is understated, yet compelling. Just about all the scenes set on Eternia are engaging and entertaining – even with only the scant glimpses of that world the film affords us, it’s an immersive setting.

Yet this is also a film that spends half its time on Earth – its entire middle act – subjecting us to the awkward high-school romance between Courteney Cox and Robert Duncan McNeill and the inane scripting of McNeill’s and James Tolkan’s characters. That certainly holds the film back, partly because that’s not what we came to see and partly because it’s not well done.

There are also a bunch of little niggling plot and editing issues – the sort that one tries to overlook but which can take their toll; a few of these are on Odell, but most are on Goddard. Where were the cops the whole time Skeletor’s forces were on their rampage? Where were the people in the town? Why does Lubic pump his shotgun every time he’s on camera? How, exactly, do you send somebody back in time to a point where the past version of them already exists (kidnapping?)? Why did Karg say “Find the key” in Gwildor’s house when he didn’t know there was a key? Why would Goddard use a shot where He-Man’s sword and cape fall right off him? Given the rib scene, has some kind of long-running vegetarian movement swept Eternia? Why did Lieutenant Paris throw all that trash into the sink? Et cetera and et cetera, although most of the ones I haven’t mentioned (and a few that I have) are pretty easy to forgive if one is so inclined.  

The action scenes are adequate at best. First off, there’s way too much blaster fighting (and who wants to see a blaster-fighting He-Man?). In the finest Star Wars tradition, all the bad guys are horrible shots – and in fairness, all the good guys are too: you won’t find more blue and red lasers missing their marks anywhere but the old G.I. Joe cartoon. And it doesn’t help that the less-than-mind-blowing climactic showdown was filmed during a quick emergency shoot after primary filming had been shut down.

All things considered, though, given the cast, the script, the production timetable, and everything else, Goddard does a more than decent job as director – and as a first-time (and only-time) director, no less. As we hinted at above, there are more noticeable editing issues here than in your average film, but Goddard chooses his shots well enough and tells the story pretty efficiently.

But here is another problem: Goddard is trying to make a New Gods story, a tribute to Jack Kirby and his Fourth World stories. Meanwhile, the opening to Bill Conti’s title theme is trying to be John Williams’ from Superman (although beyond those first few derivative bars, Conti’s score is actually quite good). Skeletor’s stormtroopers are trying to be black-painted Star Wars troopers, and his vehicles are trying to fit into Return of the Jedi. Add all that up and it often seems that the one thing nobody’s trying very hard to do is make a He-Man movie.

And here is another strength: the cast is actually pretty good. Frank Langella is a mesmerizing Skeletor, delivering some classic lines with menace and gusto. I don’t think it’s an overstatement to say that Langella taking his role seriously and giving us the Skeletor he does is the film’s greatest strength. Second only to him is Meg Foster, an ideal Evil-Lyn, who does an excellent job in the role and has good chemistry with Langella. Billy Barty does underratedly fine work, as always, and Jon Cypher is a perfectly adequate Man-At-Arms (Chelsea Field is decent as Teela, too; the film just doesn’t do enough with her for it to matter much).

And then there’s Dolph Lundgren, who certainly looks the part of He-Man. He’s earnest and, as He-Man, likeable enough, but he also frequently has trouble delivering his lines with the requisite inflection and emotion to make them believable. In his defense, he doesn’t have the best dialogue to work with, but when he shares the screen with Langella, he’s really outclassed, and the end result is a serviceable but bland He-Man who doesn’t have much in the way of a personality or sense of humor, and who stands in distinct contrast to the Filmation version. I clearly remember being in the theater at the tender age of six and being completely underwhelmed by his “I have the power!” (in fairness, it’s not terrible, but it does also make me think of this). One wonders what might have been if they had dubbed him with John Erwin (holy smokes, there’s a very good chance that would have been completely awesome).

There’s also James Tolkan, who dominates every scene with the sheer force of how annoying he makes his character. Courteney Cox and Robert Duncan McNeill are fine, but again, we don’t really care about their characters or story.

The art design, like just about everything else with this movie, is a mixed bag. Visually, the unequivocal star of the film is the Castle Grayskull throne room, which is a gargantuan, magnificent set piece, and which sets the visual tone for the entire film. And to his credit, production designer William Stout does an excellent job of giving us a distinct, unique world with its own identity and plenty of character, and of tying together the costumes (tights and intricate spaulders for everybody, with nary a furry brief in sight, although that’s only the surface of it) and establishing a visual connection between He-Man and Grayskull.

But Stout was (and is) wantonly unrepentant of his disdain for the source material. Some characters, notably Skeletor and Evil-Lyn, look quite good: they’re done in Stout’s style, but at the same time, they’re logical live-action adaptations of the toys. Man-At-Arms and the Sorceress are somewhere in between: adequately recognizable, but different enough to be annoying to the movie-going youngster of 1987. And then there’s He-Man (Teela, too). With the tiny leather straps and the pointless cape, the film He-Man actually ends up in a getup that’s even more unlikely (and, somehow, more scanty) than the original. More to the point, he doesn’t look like He-Man, and his sword doesn’t look like the Power Sword. It all works well enough within the context of the film, but in 1987, this was not the He-Man we wanted to see.   

A quick side note: if, like me, you saw this film as a child, you probably wondered not only what happened to He-Man’s battle harness with the cross, but also what the heck that little round thing they replaced it with was supposed to be. Well, it’s an Eastern-style dragon, the same one that’s so prominently featured on Castle Grayskull’s throne room doors (He-Man also has one clipped to his belt) (click the picture to enlarge):



A big part of this film not trying hard to be a He-Man movie is the cast of supporting characters (the Eternian ones, I mean). Foundational characters like Orko and Battle Cat are missing, but that’s easily understandable given the budget and special effects limitations of the day (and honestly, Gwildor is a more than capable Orko substitute).

But for no good reason whatsoever (yes, you can say that selling toys is a good reason, but Karg never got a toy and we still had to put up with him), Skeletor has all new henchmen, although if one squints, one can perhaps divine analogues of the old ones. The Beastman, for example, could be the Beast Man of the cartoon, if the Beast Man of the cartoon were a samurai Klingon Grizzlor who was incapable of speech. Likewise, with his hook arm, Karg could be Trap Jaw, if Trap Jaw were a bat crossed with the Golden Girls. Following this line of reasoning, I suppose that Blade would be Tri-Klops and Saurod would be Kobra Khan. (A note on Saurod: it’s too bad that we never got to find out whether he would have turned out to be cool – probably he would have; he was the only one with the stones to stand up to Skeletor (then again, that’s what got him killed).)

Furthermore, this is a film that features only seven characters from the cartoon (if we count “the Beastman”), only seven with action figures prior to the film’s production. This is a film in which those hallowed words, “By the power of Grayskull!” are never uttered, in which no transformation takes place, in which Prince Adam is never seen. In fact, the surprise discovery of the ancient American space expedition to Eternia, which was cut from the film but included in the comic book adaptation, is explicit evidence against the existence of Queen Marlena and, by implication, of Prince Adam (it’s also the logical and necessary explanation for how He-Man and company can go to Earth and find people of the same race speaking the same language).

Now, objectively, consider the following: while the film fails abjectly in adapting the mythology of the cartoon (rather, it doesn’t bother to try), it actually fits in exceptionally well with the pre-Filmation mythos. Go back and look at the mini-comics from 1981 and 1982 and the books from 1983: except for the two-halves-of-the-Power-Sword business, the film’s world and story fit in just fine. The only problem with this is, again, that when we went to the theater in 1987, the pre-Filmation mythos just isn’t what we were expecting – or wanting – to see.

But now, twenty-five years later, it’s considerably easier to be more favorably disposed toward this movie, to meet it on its own terms. And in doing so, I find it to be an adequate eighties fantasy/action movie with compelling villains and a pretty impressive visual theme. To my mind, on the balance, it comes out as more good than bad, if barely. And it must be said that in the realm of toy- and cartoon-based movies, you can certainly do quite a bit worse.

Therefore, with all this in mind, I submit that while it definitely wasn’t the He-Man film we wanted in 1987, Masters of the Universe is both a passable film and a passable He-Man film.

I give it a 6.

Masters of the Universe


Masters of the Universe (1987) – This certainly isn’t the He-Man film we wanted to see in 1987, but it’s a passable fantasy movie with a pretty good cast (Dolph’s line delivery notwithstanding), compelling villains, and an impressive visual theme, although the mediocre action and Earth storylines hold it back quite a bit. 6

Tuesday, December 25, 2012

He-Man & She-Ra: A Christmas Special


He-Man & She-Ra: A Christmas Special (1985) – It spends too much time with a bunch of robots we don’t care about and haven’t seen before or since, and there’s other general silliness (e.g., the Laser Bolt flying), but it’s unrelentingly endearing, and “good” Skeletor is worth the price of admission all by himself – plus, Orko gets to hear the Gospel. 7

Wednesday, August 19, 2009

TV: She-Ra: Princess of Power – A Quick Look

 
She-Ra: Princess of Power (1985-1986), 93 episodes

Filmation’s She-Ra: Princess of Power is a spin-off of He-Man and the Masters of the Universe. It features Adora, Prince Adam’s twin sister, who was kidnapped as an infant and brought to the planet Etheria. Adora now leads a rebellion against the Horde, which rules the planet. She-Ra has He-Man’s strength and agility plus a large number of seemingly needless extra powers, including animal telepathy, healing, and the ridiculous ability to transform her sword into pretty much anything (sword to blanket, sword to racket and sword to digger are a few of the sillier examples).

She-Ra continues He-Man’s focus on a strong female character. There, we had Teela; here we have Adora/She-Ra. Unfortunately, the rest of the characters are fairly poor. Part of the problem is that the IQ of nearly every character besides She-Ra seems low (especially the villains; even Skeletor’s bumbling minions could find a bone occasionally). Just because a show is for five year olds doesn’t mean the characters have to have the mental abilities of five year olds. There’s no Man-At-Arms equivalent here; leading the rebellion is like babysitting a bunch of children sometimes.

Many of She-Ra’s characters feel like cheap copies of He-Man characters. Shadow Weaver is the poor man’s Evil-Lyn, Grizzlor is the poor man’s Beast Man, Kowl is an annoying version of Orko (while Madam Razz is the Jewish grandmother’s Orko), and so forth. Hordak isn’t quite a poor man’s Skeletor, but he is strictly middle management. Bow actually grows on you in spite of his outfit and mustache. He-Man himself wanders by occasionally, and when he does, we usually get one of the better episodes.

The writing on She-Ra is noticeably poorer than it was on He-Man, which is surprising, given that the two series share quite a few writers. Nearly every episode is padded with needless dialogue. She-Ra is also considerably less funny than He-Man was. While He-Man had some genuinely funny characters – notably Cringer and Skeletor – She-Ra has none (although there are some genuinely annoying characters– notably Kowl and Mantenna). Worst of all, something like two-thirds (no, seriously, two-thirds) of the episodes are rescue stories. Just about every rebel character (including She-Ra) has to get bailed out of the Fright Zone (and other places once in a while, just to mix things up) numerous times. This may have something to do with the prevalence of low-IQ characters; in any event, the way the series goes suggests to the viewer that actually overthrowing the Horde isn’t very high on the rebellion’s to-do list. Oh, and there’s air in space, apparently (“Assault on the Hive”).

Since She-Ra’s target audience was girls, there’s a bit of romance here (there was none in He-Man); it was a good idea, and as far as I’m concerned, there could have been more; it tended to freshen things up. A little freshening is sorely needed; She-Ra recycles some really worn-out old stories (including some that were used in He-Man), like the old hit-my-head-and-got-amnesia bit. We even get the ridiculous fly-around-the-world-to-go-back-in-time business copied straight from Superman. Several stories have frame narrators – two of whom, strictly speaking, reveal She-Ra’s identity to their audiences in their stories. She-Ra generally tries to teach good (if simplistic) morals, although “The Bibbet Story” and other episodes teach kids that they should sacrifice their moral ideals and ethical beliefs for violence under certain circumstances.

She-Ra suffers from a deficiency of voice actors. For the most part, the regular voice cast consists of three women and two men. Most of them do a good job, but there just aren’t enough voices to go around, especially since three of these actors worked on He-Man. To try to compensate, She-Ra scrapes the barrel by giving nearly every villain (as well as a number of rebels) either a speech impediment or an annoying vocal tic. This gets tiresome in a quick hurry.

The music is a high point of the series. It uses most of the great themes from He-Man while adding an eclectic assortment of new pieces. The art is also good, especially for a Filmation series. Since it uses models from ­He-Man, there’s plenty of stock animation to draw upon (no pun intended), freeing up resources for plenty of new animation. And the backgrounds are particularly good; the villains’ lairs are so sinister looking that they contrast sharply with the clownish behavior of the villains themselves.

Obviously, it’s hard to evaluate She-Ra without comparing it to He-Man, to which it is noticeably inferior. But She-Ra is not without its own merits, which are easier to perceive when the show is watched in small doses (so that the viewer does not, say, catch five straight episodes where She-Ra has to rescue one of her friends from the Fright Zone because he/she did something stupid and immature). When it’s good it’s very, very good, but most of the time, it’s mediocre.

He-Man and the Masters of the Universe always held my interest, even as an adult. She-Ra: Princess of Power struggles at times to do so, and often it makes me wish I was watching He-Man instead.

My favorite episodes:
1. “Sweet Bee’s Home”
2. “The Price of Freedom”
3. “The Inspector”
4. “My Friend, My Enemy”
5. “Into the Dark Dimension”

I give the whole thing a 6.